Frontier Realms Zero
  • ♠️Frontier Realms Zero
  • About us
    • πŸ•ΉοΈGame mechanics
      • KingDom War-System (KvK)
      • Guild War-System(GvG)
      • Player vs Environment (PvE)
    • πŸ§‘β€πŸ’»Web3 Concept
      • πŸ“œWar bonds
      • πŸ‘½Anti-cheat system
      • βš”οΈDigital Asset Ownership
      • 🏝️Land NFT Concept
    • πŸͺ–WarSystem
      • Participation in War
      • War Phase II
      • War Phase III
      • War Phase IV
    • πŸ‘‘Kingdoms Setting
      • 🟒Ledell Kingdom
      • 🟑Phoenix Kingdom
      • 🟣Dieudonne Kingdom
      • πŸ”΅Minas United
      • πŸ”΄Calaadia Kingdom
  • 🏁Game Dev Log
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Guild War-System(GvG)

Guilds within each kingdom can challenge other guilds in head-to-head competitions, proving their team's strategy, coordination, and combat prowess.

PreviousKingDom War-System (KvK)NextPlayer vs Environment (PvE)

Last updated 1 year ago

Mechanics:

  • Challenge & Acceptance: Guild leaders can send challenges to other guilds, which the latter can accept or decline.

  • Arena of Battle: Battles happen in special guild arenas, neutral grounds ensuring a fair fight.

  • Team Composition: Each guild can field a team of 20 players.

  • Objective: The primary goal is to defeat the opposing guild's members and capture their guild flag.

  • Rewards: Winning guilds receive guild points used to upgrade guild facilities, special gear, and guild-wide buffs.

to…

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