# War Phase II

<figure><img src="/files/H6eVctJoZ8XPepdSt85v" alt=""><figcaption></figcaption></figure>

**Setup:**

* Post-keep construction, there's a sequence of events before the war begins: a 1-minute declaration, a 2-minute preparation, and a 3-minute wait.

**Declaration of War (1 Minute):**

* Side Selection: Only map-present players can pick. Typically, the first five are those who approved the keep.
* Interface: A sword icon appears for side selection.
* Caution: Monsters still roam, and army chat is unified—strategize in party channels.

**War Preparation (2 Minutes):**

* Participant Filter: Non-aligned players are removed. Only involved nations' members can join; third-party nations wait.
* Player Positioning: Attackers spawn beside the keep.
* Environment: Monsters disappear.
* Teams: Attackers in orange; defenders in blue. Chats become team-specific.
* Conclusion: Attackers move to the keep, defenders to the castle.
* Tip: Enhance gear now and heal early—remember, item use drains resources!


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