# Participation in War

<figure><img src="/files/LQ0SMfLThtQs5Xu8HaY4" alt=""><figcaption></figcaption></figure>

**Participation in War**

* On the continental map, you have the choice to declare war or join an ongoing battle.
* Depending on the map's risk and reward level, you can opt to participate in either the **High Rise Zone** or **Low Rise Zone**. The High Rise Zone offers greater rewards but comes with higher risks, whereas the Low Rise Zone has moderate rewards and reduced risks.
* Choose a map that is currently in battle to participate. Factors to consider when joining include the war's preparatory status, ongoing battles, and the difference in participants between the two sides.
* If the map is full, you'll be placed in a waiting queue. Right-click the "Wait" button to cancel.

**Nation and War Qualifications**

* If the war involves your nation, you must represent your nation.
* When joining as a third party or mercenary, territorial relationships are disregarded. However, you should opt for the side with fewer participants.

**War Participation Limits**

* Each faction can have a maximum of 64 participants.
* The allowed difference in participant numbers between the two warring sides will vary depending on the total number on the map.

**Declaration of War**

* Constructing a "fortress" on the map allows for a war declaration. But, there are specific conditions to fulfill before building.

<figure><img src="/files/TG8ozCV78lX3uIAIPaur" alt=""><figcaption></figcaption></figure>

**Building the StrongHold**

* Verify the map status: either in a state of conquest or truce.
* Pick a location for the fortress, ideally around a 4-minute straight-line distance from the enemy castle.
* A minimum of four individuals must approve the fortress's location. If declined, attempts can be made every 30 seconds.

<figure><img src="/files/aDRjStyN54sWbzhLs6o5" alt=""><figcaption></figcaption></figure>

**Zones Consideration**

* **High Rise Zone:** Participating in wars in this zone means bigger rewards, but with a heightened risk. If your side is defeated, you may lose more resources, and the death penalty (gear drop) is higher at 50%.
* **Low Rise Zone:** This zone is recommended for those who prefer a balanced risk-to-reward ratio. Rewards are moderate, and the death penalty (gear drop) is set at 10%.

**Other Points**

* Monsters become increasingly powerful the further the fortress is from the capital. Hence, scouting and fortress construction are typically duties reserved for the scouts.


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