Frontier Realms Zero
  • â™ ī¸Frontier Realms Zero
  • About us
    • đŸ•šī¸Game mechanics
      • KingDom War-System (KvK)
      • Guild War-System(GvG)
      • Player vs Environment (PvE)
    • 🧑‍đŸ’ģWeb3 Concept
      • 📜War bonds
      • đŸ‘ŊAnti-cheat system
      • âš”ī¸Digital Asset Ownership
      • đŸī¸Land NFT Concept
    • đŸĒ–WarSystem
      • Participation in War
      • War Phase II
      • War Phase III
      • War Phase IV
    • 👑Kingdoms Setting
      • đŸŸĸLedell Kingdom
      • 🟡Phoenix Kingdom
      • đŸŸŖDieudonne Kingdom
      • đŸ”ĩMinas United
      • 🔴Calaadia Kingdom
  • 🏁Game Dev Log
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WarSystem

PreviousLand NFT ConceptNextParticipation in War

Last updated 1 year ago

Drawing inspiration from the warfare system of "EVE Online", warfare in FRZ is not just about strategy and tactics but also involves diplomacy and alliances. The victorious kingdom stands to gain all the resources of the defeated, making the stakes in wars significantly high.

In Frontier Realms Zero, battles can scale up to 64v64. War is the primary element of the game; without it, the game essentially cannot progress. Anyone can easily join the wars without any restrictions, and they can potentially turn the tide of battle. The world is composed of multiple maps that can also be used for PvE.

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